Class_name = "CBatchBallistics"
object_name = "SHELL_ENG_57x390_CV"

//57     

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.057

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,500,	39,3525,	16,7051,	0,14101
Armor=1000,394,	28,2187,	11,4375,	0,8749	//           NPC_SHELL_RUS_57_CV
Armor=2000,313,	20,1382,	8,2764,		0,5527
Armor=3500,247,	14,863,		6,1726,		0,3451

//             

DefaultStartSpeed=300	//        ()
MaxDistance=3000		// ,    
Mass=2.72				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.42				// -   (M = 1),        
Cx_1=0.4				// -   (M >= Mmax),        
R=0.0285				// 
LiveTime=15				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 15		//  
MaxRedirections = 2		// - 
RedirectedLifeTime = 3.5	//    
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0011		// ,   InjectionDepth,         (  ;  1  500 )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_object.txt",2,9,0.146
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",2,2,0.159,2,6,0.143
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_object.txt",2,8,0.157
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_057mm_3kg_100g_object.txt"

//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt",2,15,0.155,FALSE
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

//      PC 

Gage=57					//
DefaultBulletSpeed = 300.0		//       ()   
BulletSpeed = "Davis", 300.0	//      () 

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 